Rodina Wiki


Version 1.3.1

Version 1.3

November 13, 2017
  • New Features:
    • Procedural Interiors:
      • EGSL Productions
      • Room Shape / Layout EnginE
      • Decoration Engine
      • Revamped Vanguard Ruins added back to the game (even for old savegames)
  • Improvements:
    • Simplified Interior Editor to use a "smear tile" model
    • Tweaked combat - blaster moves faster, missile cooldown reduced, Xenos see you faster, Poacher shoots faster
    • Lowered sound/music volume, both in initial option and also globally
  • Options:
    • Remove depracated mouse sensitivity option
  • Fixes/Patches:
    • Set proper locale to override user locale in case inconsitency causes EGM loading failure
    • Limit bounds size for huge spaces
    • Don't switch to "Door" mode until we've actually selected a door
    • Don't allow editing airlock (again)
    • Fix interior bounds loading from savegame
    • Fix memory leak in editor
    • Restore undo points to editor
    • Make sure Bots don't get stuck looking at lights
    • Rotate ship bounds to match interior root orientation (for sideways airlocks)
    • Fix rendering interiors when "Fix Player" from inside Vanguard Ruins
    • Fix sound craziness when many robots are trying to get through a single door
    • Fix error where projectiles would never die when shooting the surface of the sun
    • Add "MaxSoundCount" option (not in options menu) to help prevent sound overload
    • Tweak mouse accuracy in editor
    • Fix memory leaks in editor and with palettes

Version 1.2

Version 1.2

* Story Update: New messages and story elements, picking up at the end of the original story

* New Feature: NPCs. Includes Vision Sensor, Eye Shader, and Procedural Voices 

* New Feature: Mod Support 

* New Feature: Run Toggle 

* New Feature: "Limnal Assist" particles while in Cruise Mode show you when your ship is getting a speed boost in deep space 

* Improvement: Enemy ships no longer respawn 

* Improvement: Player position added to Scanners 

* Improvement: Many story/UI polishes, inluding flashing UI Icons for target entities, and more tutorial elements 

* Improvement: Major internal physics refactor 

* Improvement: Scripts loaded automatically (without LoadScripts file). Errors generated when compiler finds broken dependencies. 

* Improvement: Texture generation scripts refactored and much simpler now. 

* Improvement: Added "Convex" and "Mesh" physics types for entities (not tested extensively) 

* Bugfix: Gameplay script context was not being garbage collected, leading to hitches 

* Bugfix: Fixed vehicle formation movements in non-highprocess, causing crazy distant ship movements

Version 1.1: Nuts and Bolts

Version 1.1.5

February 17, 2015

  • New interior renderer intended to improve framerate for some users 
  • New document parser which dramatically cleans up errors in the ingame documents 
  • Completely rewritten keyboard input tech to fix some isolated issues 

Version 1.1.4

December 15, 2014
  • New Features:
    • Moving interiors. Player can exit pilot mode at any time. Ship keeps moving and may crash while you aren't controlling it.
    • Reworked the ship walkway to be its own separate object. Will appear automatically when the ship is at low speeds.
    • Visited debris sites get a different icon so you can tell which ones you've been to.
    • Press F1 to go into Screenshot Mode and remove interface.
    • Improved the ship auto-levelling to be less jerky (fixed rotational inertia).
    • Improved the way the atmosphere looks from space.
    • Major refactoring of entity management, including introduction of Worldspaces. Each worldspace (planet, interior, etc) has its own physics world.
    • Bug Fix: pressing TAB will no longer close menus. Use the ESC key instead.
    • Optimization: migrated EGActionMoveShip from script side to engine side.
    • Optimization: change message-passing implementation to reduce memory allocations.

Version 1.1.3

September 26, 2014
  • New Features:
    • Atmospheric Pressure simulated between each room and in space / on planets. Opening all doors on your ship causes explosive decompression. Fires cannot exist without atmosphere.
    • Jetpack
    • Global particle multiplier for Limnal performance on low-spec machines.
    • Planet Map size, for reducing lag on low-spec machines.
  • Crash Fix: Remove Steam wrapper.
  • Bug Fix: Do not allow players to change the tileset in the airlock.
  • Bug Fix: Directions of missile flames and enemy ship trails.
  • Optimizations to AI.

Version 1.1.2

  • New Features:
    • Added ability to choose video card in options menu. WARNING: May cause crash on start!
    • --default_video_adapter command line option, for fixing crashes caused by mucking with video cards.
    • Enabled Offline Mode for Steam.
  • Crash Fixes:
    • Fixed problem with projectiles being added to physics world multiple times.
    • Fixed error with removing terrain from a planet that no longer exists.
  • New control options:
    • Invert controller and mouse separately.
    • Option for controlling mouse "acceleration" in ship.
  • Turn off sound / music errors by default.
  • Better Steam error reporting.

Version 1.1.1: Steam integration update

July 28, 2014
  • New Feature: Steam Integration. Error reporting / Registration changes / Cloud Support.
  • Improved atmospheric shading and planetary ambient lights (primarily for improving Jarilo).
  • Fixed bug that allowed fires to escape outside the ship interior.

Version 1.1.0

June 9, 2014
  • New Features:
    • Ship fires (and extinguisher) (including tons of small fixes/changes).
    • Light variations inside the ship (alarm / dead ship).
    • Empty map file for starting with fresh interior map.
  • Fixed terrible bug that would prevent ships from generating full groups after loading savegame.
  • Removed ability to load savegame in demo mode. Now only auto-loads are allowed.
  • Hint for atmospheric entry.
  • Fix crash going straight from Limnal Warp to character mode.
  • Button to restore default key bindings.
  • Help info for options menu.
  • Optimized distant object UI (icon) management.

Version 1.0

Version 1.0.4

  • New Features:
    • Autosaves
    • Ship Crashing support
    • Editor Undo / Redo
    • Freeform and Peaceful game modes (replace Exploration mode)
    • "Update available" notification and setup file download
  • Crash Fix: Change the way planets save so they don't crash / corrupt save games.
  • Improved mouse handling. Better support for high-frequency mice. Smoother character rotation.
  • Improved atmospheric entry:
    • Made it less likely for the player to "punch through" atmosphere.
    • Reduced the difficulty of the entry process. Fixed problem with entry in 2nd or 1st gear.
    • Fixed save/load of atmospheric entry state.
  • Improved savegame management:
    • backup saves.
    • Order saves by date.
    • Disallow bad save names.
  • Made ship landings slightly easier.
  • Improved actor scheduling and management.
  • Added option (on by default) for enemies not to respawn.
  • Start the game with missiles selected as the alt weapon.
  • Fixed combat music resetting forever after player escapes combat with Limnal Drive.
  • New camera shake option.
  • Fix missiles that are loaded from savegame not being shootable.
  • Auto-load last savegame when the player dies.
  • Added ultra-low terrain detail options.
  • No piloting destroyed ships.
  • Don't constantly scan to refresh scripts.
  • Slightly improved thread management.
  • Improved alpha object sorting.
  • Fixed lighting on bomber ship.

Version 1.0.3

January 11, 2014
  • New Features:
    • Gamepad support!
    • Headlights / Flashlights on the ship and character (Press "G" or "Direction pad left").
    • Mouse smoothing.
  • Crash Fixes:
    • Don't crash when loading a bad shader cache file. Try again or recompile shader.
    • Use tempfiles when saving savegames so that they aren't corrupted if the game crashes.
  • Updated mysterious signal files to make them a bit easier.
  • Don't move ship/player around when loading the game on an asteroid.
  • Eliminate phantom keypress (Windows key) which overrides all other keypresses.
  • Fade combat music into exploration music.
  • Fixed problem where bad identifiers caused profiles not to load.

Version 1.0.2

December 17, 2013
  • Crash Fix: MOPP creation failure for users in non-US locale.

Version 1.0.1

December 16, 2013
  • Crash Fixes:
    • DirectX Initialization failing on some machines.
    • Not handling no MSAA support.
    • Included the correct prerequisite to install XINPUT1_3.dll
  • Game Breaker Fixes:
    • Failure to save state in Exploration Mode.
    • Collecting all the books on a planet led to unending error messages.
  • Added "Enable Console" option in the options menu.
  • Added "Fix Player" button on the pause menu.
  • Added better turning speed options.
  • Added invert Y options.
  • Shorten length of tutorial messages.
  • Hide big asteroids when player gets Cruise Engine so they don't try flying across the solar system.
  • Make small asteroid icons a bit brighter and more noticeable.
  • Minimum gravity for ships on small asteroids to make landing easier.
  • Fixed bug where Jarilo books would show up on Perun.
  • Changed the name of some key bindings.
  • Made Limnal Drive less affected by gravity, reduced its drift and shaking slightly.
  • Added MovementDifficulty for those who are having trouble with Limnal Drive, Atmospheric Entry.
  • YOU DIED message on death.
  • Allow loading savegames in demo mode when the player dies.

Version 1.0.0

December 13, 2013
Release version.


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