Version
Version 1.3.1
Version 1.3
November 13, 2017
- New Features:
- Procedural Interiors:
- EGSL Productions
- Room Shape / Layout EnginE
- Decoration Engine
- Revamped Vanguard Ruins added back to the game (even for old savegames)
- Procedural Interiors:
- Improvements:
- Simplified Interior Editor to use a "smear tile" model
- Tweaked combat - blaster moves faster, missile cooldown reduced, Xenos see you faster, Poacher shoots faster
- Lowered sound/music volume, both in initial option and also globally
- Options:
- Remove depracated mouse sensitivity option
- Fixes/Patches:
- Set proper locale to override user locale in case inconsitency causes EGM loading failure
- Limit bounds size for huge spaces
- Don't switch to "Door" mode until we've actually selected a door
- Don't allow editing airlock (again)
- Fix interior bounds loading from savegame
- Fix memory leak in editor
- Restore undo points to editor
- Make sure Bots don't get stuck looking at lights
- Rotate ship bounds to match interior root orientation (for sideways airlocks)
- Fix rendering interiors when "Fix Player" from inside Vanguard Ruins
- Fix sound craziness when many robots are trying to get through a single door
- Fix error where projectiles would never die when shooting the surface of the sun
- Add "MaxSoundCount" option (not in options menu) to help prevent sound overload
- Tweak mouse accuracy in editor
- Fix memory leaks in editor and with palettes
Version 1.2
Version 1.2
* Story Update: New messages and story elements, picking up at the end of the original story
* New Feature: NPCs. Includes Vision Sensor, Eye Shader, and Procedural Voices
* New Feature: Mod Support
* New Feature: Run Toggle
* New Feature: "Limnal Assist" particles while in Cruise Mode show you when your ship is getting a speed boost in deep space
* Improvement: Enemy ships no longer respawn
* Improvement: Player position added to Scanners
* Improvement: Many story/UI polishes, inluding flashing UI Icons for target entities, and more tutorial elements
* Improvement: Major internal physics refactor
* Improvement: Scripts loaded automatically (without LoadScripts file). Errors generated when compiler finds broken dependencies.
* Improvement: Texture generation scripts refactored and much simpler now.
* Improvement: Added "Convex" and "Mesh" physics types for entities (not tested extensively)
* Bugfix: Gameplay script context was not being garbage collected, leading to hitches
* Bugfix: Fixed vehicle formation movements in non-highprocess, causing crazy distant ship movements
Version 1.1: Nuts and Bolts
Version 1.1.5
February 17, 2015
- New interior renderer intended to improve framerate for some users
- New document parser which dramatically cleans up errors in the ingame documents
- Completely rewritten keyboard input tech to fix some isolated issues
Version 1.1.4
- December 15, 2014
- New Features:
- Moving interiors. Player can exit pilot mode at any time. Ship keeps moving and may crash while you aren't controlling it.
- Reworked the ship walkway to be its own separate object. Will appear automatically when the ship is at low speeds.
- Visited debris sites get a different icon so you can tell which ones you've been to.
- Press F1 to go into Screenshot Mode and remove interface.
- Improved the ship auto-levelling to be less jerky (fixed rotational inertia).
- Improved the way the atmosphere looks from space.
- Major refactoring of entity management, including introduction of Worldspaces. Each worldspace (planet, interior, etc) has its own physics world.
- Bug Fix: pressing TAB will no longer close menus. Use the ESC key instead.
- Optimization: migrated EGActionMoveShip from script side to engine side.
- Optimization: change message-passing implementation to reduce memory allocations.
- New Features:
- December 15, 2014
Version 1.1.3
- September 26, 2014
- New Features:
- Atmospheric Pressure simulated between each room and in space / on planets. Opening all doors on your ship causes explosive decompression. Fires cannot exist without atmosphere.
- Jetpack
- Global particle multiplier for Limnal performance on low-spec machines.
- Planet Map size, for reducing lag on low-spec machines.
- Crash Fix: Remove Steam wrapper.
- Bug Fix: Do not allow players to change the tileset in the airlock.
- Bug Fix: Directions of missile flames and enemy ship trails.
- Optimizations to AI.
Version 1.1.2
- New Features:
- Added ability to choose video card in options menu. WARNING: May cause crash on start!
- --default_video_adapter command line option, for fixing crashes caused by mucking with video cards.
- Enabled Offline Mode for Steam.
- Crash Fixes:
- Fixed problem with projectiles being added to physics world multiple times.
- Fixed error with removing terrain from a planet that no longer exists.
- New control options:
- Invert controller and mouse separately.
- Option for controlling mouse "acceleration" in ship.
- Turn off sound / music errors by default.
- Better Steam error reporting.
Version 1.1.1: Steam integration update
- July 28, 2014
- New Feature: Steam Integration. Error reporting / Registration changes / Cloud Support.
- Improved atmospheric shading and planetary ambient lights (primarily for improving Jarilo).
- Fixed bug that allowed fires to escape outside the ship interior.
Version 1.1.0
- June 9, 2014
- New Features:
- Ship fires (and extinguisher) (including tons of small fixes/changes).
- Light variations inside the ship (alarm / dead ship).
- Empty map file for starting with fresh interior map.
- Fixed terrible bug that would prevent ships from generating full groups after loading savegame.
- Removed ability to load savegame in demo mode. Now only auto-loads are allowed.
- Hint for atmospheric entry.
- Fix crash going straight from Limnal Warp to character mode.
- Button to restore default key bindings.
- Help info for options menu.
- Optimized distant object UI (icon) management.
Version 1.0
Version 1.0.4
- New Features:
- Autosaves
- Ship Crashing support
- Editor Undo / Redo
- Freeform and Peaceful game modes (replace Exploration mode)
- "Update available" notification and setup file download
- Crash Fix: Change the way planets save so they don't crash / corrupt save games.
- Improved mouse handling. Better support for high-frequency mice. Smoother character rotation.
- Improved atmospheric entry:
- Made it less likely for the player to "punch through" atmosphere.
- Reduced the difficulty of the entry process. Fixed problem with entry in 2nd or 1st gear.
- Fixed save/load of atmospheric entry state.
- Improved savegame management:
- backup saves.
- Order saves by date.
- Disallow bad save names.
- Made ship landings slightly easier.
- Improved actor scheduling and management.
- Added option (on by default) for enemies not to respawn.
- Start the game with missiles selected as the alt weapon.
- Fixed combat music resetting forever after player escapes combat with Limnal Drive.
- New camera shake option.
- Fix missiles that are loaded from savegame not being shootable.
- Auto-load last savegame when the player dies.
- Added ultra-low terrain detail options.
- No piloting destroyed ships.
- Don't constantly scan to refresh scripts.
- Slightly improved thread management.
- Improved alpha object sorting.
- Fixed lighting on bomber ship.
Version 1.0.3
- January 11, 2014
- New Features:
- Gamepad support!
- Headlights / Flashlights on the ship and character (Press "G" or "Direction pad left").
- Mouse smoothing.
- Crash Fixes:
- Don't crash when loading a bad shader cache file. Try again or recompile shader.
- Use tempfiles when saving savegames so that they aren't corrupted if the game crashes.
- Updated mysterious signal files to make them a bit easier.
- Don't move ship/player around when loading the game on an asteroid.
- Eliminate phantom keypress (Windows key) which overrides all other keypresses.
- Fade combat music into exploration music.
- Fixed problem where bad identifiers caused profiles not to load.
Version 1.0.2
- December 17, 2013
- Crash Fix: MOPP creation failure for users in non-US locale.
Version 1.0.1
- December 16, 2013
- Crash Fixes:
- DirectX Initialization failing on some machines.
- Not handling no MSAA support.
- Included the correct prerequisite to install XINPUT1_3.dll
- Game Breaker Fixes:
- Failure to save state in Exploration Mode.
- Collecting all the books on a planet led to unending error messages.
- Added "Enable Console" option in the options menu.
- Added "Fix Player" button on the pause menu.
- Added better turning speed options.
- Added invert Y options.
- Shorten length of tutorial messages.
- Hide big asteroids when player gets Cruise Engine so they don't try flying across the solar system.
- Make small asteroid icons a bit brighter and more noticeable.
- Minimum gravity for ships on small asteroids to make landing easier.
- Fixed bug where Jarilo books would show up on Perun.
- Changed the name of some key bindings.
- Made Limnal Drive less affected by gravity, reduced its drift and shaking slightly.
- Added MovementDifficulty for those who are having trouble with Limnal Drive, Atmospheric Entry.
- YOU DIED message on death.
- Allow loading savegames in demo mode when the player dies.
Version 1.0.0
- December 13, 2013
- Release version.
Reference